
Defines | |
| #define | MAGIC_1_6 0xBDE0 |
| #define | MAGIC_1_7 0xBDE1 |
| #define | MAGIC_1_8 0xBDE2 |
| #define | MAGIC_1_9 0xBDE3 |
| #define | MAGIC_2_1 0xBDE4 |
| #define | MAGIC_2_2 0xBDE5 |
| #define | MAGIC_2_4 0xBDE6 |
| #define | MAGIC_2_5 0xBDE7 |
| #define | MAGIC_2_6 0xBDE8 |
| #define | MAGIC_2_7 0xBDE9 |
| #define | MAGIC_2_8 0xBDEA |
| #define | MAGIC_2_9 0xBDEB |
| #define | MAGIC_3_0 0xBDEC |
| #define | MAGIC_3_3 0xBDED |
| #define | MAGIC_3_4 0xBDEE |
| #define | MAGIC_3_5 0xBDEF |
| #define | MAGIC_3_6 0xBDF0 |
| #define | MAGIC_3_7 0xBDF1 |
| #define | MAGIC_4_0 0xBDF2 |
| #define | MAGIC_4_1 0xBDF3 |
| #define | MAGIC_4_1b 0xBDF4 |
| #define | MAGIC_4_2 0xBDF5 |
| #define | MAGIC_NOW MAGIC_4_2 |
| #define MAGIC_1_6 0xBDE0 |
| #define MAGIC_1_7 0xBDE1 |
| #define MAGIC_1_8 0xBDE2 |
| #define MAGIC_1_9 0xBDE3 |
| #define MAGIC_2_1 0xBDE4 |
| #define MAGIC_2_2 0xBDE5 |
| #define MAGIC_2_4 0xBDE6 |
| #define MAGIC_2_5 0xBDE7 |
| #define MAGIC_2_6 0xBDE8 |
| #define MAGIC_2_7 0xBDE9 |
| #define MAGIC_2_8 0xBDEA |
| #define MAGIC_2_9 0xBDEB |
Referenced by PlayerConfig::load().
| #define MAGIC_3_0 0xBDEC |
Referenced by PlayerConfig::load().
| #define MAGIC_3_3 0xBDED |
Referenced by PlayerConfig::load().
| #define MAGIC_3_4 0xBDEE |
Referenced by PlayerConfig::load().
| #define MAGIC_3_5 0xBDEF |
Referenced by PlayerConfig::load(), and Config::load().
| #define MAGIC_3_6 0xBDF0 |
Referenced by PlayerConfig::load(), and Config::load().
| #define MAGIC_3_7 0xBDF1 |
Referenced by PlayerConfig::load(), and Config::load().
| #define MAGIC_4_0 0xBDF2 |
Referenced by PlayerConfig::load(), and Config::load().
| #define MAGIC_4_1 0xBDF3 |
Referenced by PlayerConfig::load(), and Config::load().
| #define MAGIC_4_1b 0xBDF4 |
Referenced by PlayerConfig::load(), and Config::load().
| #define MAGIC_4_2 0xBDF5 |
Referenced by PlayerConfig::load(), and Config::load().
| #define MAGIC_NOW MAGIC_4_2 |
Referenced by PlayerConfig::save(), and Config::save().
1.6.2